There's no game that nails atmosphere that hard. Well, taking things is just a matter of pressing a button, so those places have to be damn interesting to be in. What do you do as a thief? Go places, take things. And they picked a perfect game for showing off all that artistry. Thief is the ultimate atmosphere-fag game. The combat system is crucial in this storytelling because A) Dark Souls is celebrated as more difficult than most games B) Dark Souls exploration is cuntish and often unfair, meaning the world is a dangerous place, it doesn't merely seem as such and C) The ways in which Dark Souls is 'realistic', the issues of collision and control in combat, at first limit the player and force him to work with the fact of being a tiny human in a world of giant monsters. The story in question is one of despair and hopelessness. The Art Direction, the Soundtrack (or lack thereof for the most part) and all work together to tell a story. The one factor people are forgetting here is the game itself. And the cheesiest piece of drama can be amazing if everything falls into place. Its the same thing in movies, the best script in the world can fall short when the director is mediocre. The soundtrack, the voice acting and the art direction need to work in concert to build on the writing.
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